People

Pieter Snapper 

Dolby Atmos Music Recording in the Real World: Fazıl Say in Izmir 

Researchers have developed impressive models of the perceptual and psychoacoustic underpinnings of immersive audio recordings, and a number of theoretically ideal systems have been described by Hyunkook Lee and others. Applying these systems to record a specific artist in a specific acoustic environment, however, is another matter entirely. How can theoretical ideals be mapped to the messy world of on-location recording? What if the microphone types in the models don’t sound great in the concert hall? This talk will be a case study of theory vs. praxis in Fazıl Say’s recent Dolby Atmos recording of Bach’s “Goldberg Variations” for Warner Classics at Ahmed Adnan Saygun Sanat Merkezi in Izmir.

Pieter Snapper is an American-born recording engineer, producer, and composer who moved to Turkey in 1999 to help found the Center for Advanced Studies in Music (MIAM) at İstanbul Technical University, where he then taught for over 18 years.

Snapper is perhaps best known for recording and producing nearly 20 albums with pianist Fazil Say, but his projects range from hip hop to pop to jazz, and have included artists as varied as Ibrahim Maalouf and Peter Murphy to MFÖ, Sertab Erener, and Ajda Pekkan. He was a founding partner of Babajim İstanbul Studios & Mastering, and is now based with his family in Eskişehir, where he teaches at Anadolu University.


David Ziegler  [Senior Content Engineer for Dolby]

Dolby Atmos for Film and Music

Consumers all over the world enjoy the immersive, object-based sound of Dolby Atmos in cinemas or with their favorite series on streaming services like Netflix and Disney+, in live-sports broadcast, computer games and when listening to their favorite songs on Apple Music, Amazon Music or Tidal.

This webinar will give an overview of the creative possibilities, the technical background and distribution of Dolby Atmos – and how you can get started to create your next film- or music-production in Dolby Atmos.

David Ziegler works as Senior Content Engineer for Dolby. Based in Berlin, Germany he supports content creators like sound studios, producers and mix-engineers in Germany, Benelux and Scandinavia in their work with Dolby Atmos for Film, TV and Music. David studied Diplom Tonmeister (Sound Engineer) at Filmuniversity Babelsberg and worked as sound designer and re-recording mixer on various TV and feature film productions before joining Dolby 2012.


Bülent Turgut [T World Entertainment & Productions]

Bülent Turgut is a well known producer and the founder of T World Entertainment & Production A.Ş.

T World Entertainment & Productions is TV and Feature Film production company in Turkey. T World E & P is focused on creating cinematic superhero universe, fantastic content and concept, producing them, applying successful gaming networks, creating new opportunities for companies and brands to turn their possessions into content and use them in a more interactive and integrated market through developing communication techniques, and offering new media platforms.


Cansu Nergiz [Think Online]

After the sales experience in traditional media, she has gained expertise in digital marketing, influencer marketing, content creation, and game marketing in the digital ecosystem for the last ten years. She founded Think Online consultancy, which provides digital services to companies. Her team takes over the digital operations and produces featured video productions for all media segments. She is also a mentor in İTÜ Çekirdek early incubation center.


  Thomas Brennan [Stockholm University of the Arts]

Thomas Brennan is an adjunct professor for post production and head of the undergraduate program in the Institute for Film and Media and Stockholm’s University of the Arts. Thomas specializes in color grading film/media projects and project mastering and has a long list of documentary, features, short fiction, music videos as well as mediated projects for theater, dance, and installation exhibitions. Thomas brings to post production studies his years of technical and practical experience as well as aesthetic and theoretical understandings necessary for today’s storytellers.

Kerem Kurdoglu

Writer, Director, and Post-Production Specialist, Istanbul

http://www.keremkurdoglu.com/


Paul McGeoch

Having gradated from Glasgow School of Art, Paul founded a company that specialised in high quality documentary graphics. Successful collaboration with the BBC’s flagship documentary strand Horizon led to awards including a BAFTA for Best Factual Series and an EMMY for Best Documentary.

A move to London followed where he regularly set up and supervised in-house post-production teams for production companies such as Ridley Scott Associates. He also worked with London’s top post-production houses such as The Mill and MPC.

In 2014 he founded Hoxton Redsox, a boutique, high-end visual effects studio. His work here included three award winning ‘viral’ films for Ridley Scott’s feature film, Prometheus. An immersive ‘cave’ experience for Titanic Belfast Museum and the recent re-branding of UEFA Champions League. Paul also designed, directed and produced 15 fully animated films explaining the The Laws of Cricket for Lords Cricket Club.

Now with 30 years of experience, Paul continues to work within advertising, film, television, and corporate communications.


Funda Senova-Tunali

Designer, Vice-Chair Department of Communication and Design, Bilkent University

Funda Şenova Tunalı is a graphic designer based in Ankara, Turkey. She received her BFA, MFA and PhD degrees in Graphic Design at Bilkent University, Ankara, and her European Media MA degree in Image Synthesis and Computer Animation at the Faculty of Art, Media and Technology, Utrecht School of the Arts, Hilversum, NL.
Her research areas are digital typography, user interface design, contemporary visual culture, design thinking and new media.
She is a founding member of New Media Open Lab, which is a space for creating concepts and developing projects on new media storytelling. She is also a founding member of NOMAD, which aims to produce and experiment with new patterns in the digital art sphere by using the lenses of various other disciplines.